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bziegler![]() 01-13-07 04:04 PM Reply |
Sixth Sense Rule Helper I wrote a little app called "Sixth Sense Rule Helper". You can download it here: http://www.pokermgr.com/ss_rule_helper_setup.exe It lets you pick how many conditions, which field to use, the number of ranges per field, and values for each range. It then creates the Rules.txt file, which you can import into Sixth Sense's Custom User Scoring dialog. Please let me know if there are any issues with this app. -Ben |
| oracle3001 01-13-07 05:36 PM Reply |
RE: Sixth Sense Rule Helper Looks great. Just a quick question about how it works. Currently I have custom rules that are seperated into categories. If a player matches the criteria of a category they receive the associated score of x. From your rule builder software, am I to take it that each player is matched against each range of a condition and awarded points for each condition. Therefore, their overall fish score then becomes the sum of the points awarded for matching a particular range in each condition. And thus a category is produced for every possible combination of all the conditions ranges. (I hope I have made this clear). |
bziegler![]() 01-13-07 05:51 PM Reply |
RE: Sixth Sense Rule Helper Exactly. Each range has a value assigned to it. Then all the values are summed for the rule's score. |
| oracle3001 01-13-07 07:09 PM Reply |
RE: Sixth Sense Rule Helper I have a question / suggestion if not possible. How about if for instance I want to say Score all long term losers highly (given a enough hands on them i.e -5ptBB/100 over 10k hands and ignore VPIP etc) and then if I don't have that amount of hands use VPIP etc etc. What is the best way of doing this, create two .txt files using the app and then combine the outputs? Cos I'm not sure what would happen with the matching if I had a rule that said >10k and -5ptBB/100 -10, then other rules that had loads more criteria? |
bziegler![]() 01-13-07 07:31 PM Reply |
RE: Sixth Sense Rule Helper Its possible to do what you want, but will take some manual editing of the Rules.txt file. You can build your "big" rules file using the helper program. Then at the top of the file add a category and conditions like you said. The rules engine uses short-circuit evaluation, so the first rule that is true will be used for the score. So you could put a rule at the top like NUM_HANDS > 10000 and BB_PER_100 > 5 then score = -10, etc. This is what it would look like in the Rules format: Category=Shark;Score=-10; Field=NUM_HANDS;Condition=Greater Than;Value1=10000; Field=BB_PER_100;Condition=Greater Than;Value1=5; Hope that made sense. |
| oracle3001 01-13-07 08:11 PM Reply |
RE: Sixth Sense Rule Helper Yes I get you. Brilliant news, the addition of the rule creation tool really fills in a missing link where contol over the scoring was limited at best. |
bziegler![]() 01-13-07 08:23 PM Reply |
RE: Sixth Sense Rule Helper Great, glad its useful. :) |
| Tk79 01-13-07 11:06 PM Reply |
RE: Sixth Sense Rule Helper Hey Ben, The program looks cool but I got a few questions. Where is the txt file for the rules created to. Does it work directly with SS and simply apply the rules automatically? Also how long should this take to create these rules. Ive been running it for 40 mins and its using 45-50% of my cpu but I dont know where to look for progress. Thx |
bziegler![]() 01-13-07 11:22 PM Reply |
RE: Sixth Sense Rule Helper The text file gets saved in the SS Rule Helper directory. You can then start SS, and open the Custom User Scoring dialog, select "Import", and then browse to that file to import it. Wow. Creating the rules should be instant. How many categories and ranges did you create? The more you have the slower the scoring will be. |
| Tk79 01-13-07 11:35 PM Reply |
RE: Sixth Sense Rule Helper I had A LOT of rules. I got rid of some and finally got a Rules.txt file. Looks good so far. Thx a lot. |
| Tk79 01-13-07 11:43 PM Reply |
RE: Sixth Sense Rule Helper My rules file is 118 megs. Is that a bit excessive lol? Is that going to slow down my SS a ton? |
bziegler![]() 01-13-07 11:50 PM Reply |
RE: Sixth Sense Rule Helper Yeah, that's too much. I haven't tested anything with that many rules, so yeah, it could slow you down a lot. |
| Tk79 01-14-07 01:05 AM Reply |
RE: Sixth Sense Rule Helper If you use more than 4 different sets of criteria(VPIP,PFR,ect.) it cuts off the end of the name(Category_1_1_1_1_1) at the fourth # and groups all categories together that start with those first 4 numbers. It gives you categories that have multiple ranges for each rule. For example VPIP may be listed 4 times. The problem also happens if you use 4 rules and any of the numbers are 10 or higher. Im running a replace right now changing Category=Category to Category=Cat. Hopefully that will work but you may want to make that change in the program to avoid future confusion. Does that make any sense? |
bziegler![]() 01-16-07 03:22 PM Reply |
RE: Sixth Sense Rule Helper yes, thanks, I see what you mean. I'll fix that in the next revision. -Ben |
| NoTurns 05-23-07 01:49 PM Reply |
RE: Sixth Sense Rule Helper Ben, I'm playing a bit with these custom rules and have 4 questions. 1) Is it possible to make separate rules for short handed and full ring games? (I'm probably just missing something here, because I thought this distinction is made in the default set of rules). 2) Is it possible for the rule "PRE_FLOP_RAISE" to give values depending on the % of hands he raises in relation to how many hands he plays (VPIP) instead of a % in relation to how many hands he's dealt to? I mean, If a player has VPIP of 24% and PFR of 20% he's very agressive preflop, whereas a player who has a VPIP of 65% and a PFR of 20% is not. Do you get what I mean? 3) Is it possible to make rules relating to standard continuation bets? (Like in PAHUD) 4) Is it possible already to have more then 4 custom rules? (referring to previous post) Thanks! |
bziegler![]() 05-23-07 07:37 PM Reply |
RE: Sixth Sense Rule Helper >> Oh, I see you edited this. #1 - yes, I will add that ability. #2 - The new script feature will help solve that. #3 - Not sure about continuation bets. That stat isn't currently calculated by Sixth Sense or PTAgg. I can understand this stat being used a lot for playing, is it really important for table selection? #4 - Script will help again here |
| NoTurns 05-23-07 08:10 PM Reply |
RE: Sixth Sense Rule Helper #3 - Not really, just curious. Not worth a lot of trouble though imho (I figure there's lots of other stuff higher on the priority list). Would still like it if it's very easy to implement. Can you give an estimate to when you think the new script will be finished? (Yes here we go again..:D) |
bziegler![]() 05-23-07 08:59 PM Reply |
RE: Sixth Sense Rule Helper Its not hard to do, if I can get the time to do it should be pretty quick. But as things usually go, it will probably be several days before I can get to it. |
| Suerte 06-24-07 03:09 PM Reply |
RE: Sixth Sense Rule Helper Did you ever change the SSRules helper to accomodate for more than 4 conditions? I just downloaded the "new" version from the link at the top of this page, and it still messed up the 5th category. I did the replace Category=Category with Category=Cat, and that did the trick, but if you did change the program, the setup link at the top is wrong. |
bziegler![]() 06-24-07 06:44 PM Reply |
RE: Sixth Sense Rule Helper Hmm, I thought I fixed that. Let me check into it. -Ben |
| Ksaafjee 09-12-07 03:06 PM Reply |
RE: Sixth Sense Rule Helper Hello, I'm new to sixth sense. I can't find the parameters of the Standard Sixth Sense Fish Score. Thanks |
bziegler![]() 09-12-07 05:19 PM Reply |
RE: Sixth Sense Rule Helper We consider our standard rules proprietary. It took a great deal of effort to collect and analyze the 1.5 million hands that were used to create those rules. You will see custom rules posted by others in this forum though. -Ben |
| Ksaafjee 09-14-07 02:18 PM Reply |
RE: Sixth Sense Rule Helper Dear Ben, You must be able to enlighten me some about your fish scoring. After 660 hands my own fish score as 2,1. 112 hands later it was -4,8. This seems a very big change. How many hands do you fel are required to get an accurate fish score. Can you tell me what the major parameters are? Yours, Xavier |
bziegler![]() 09-17-07 06:06 AM Reply |
RE: Sixth Sense Rule Helper The more hands you have on a player, the more "stable" the score is. But there are boundaries in the score, and when the stats cross over them, their fish score can change quite a bit. I've been meaning to add to my "todo" list a fish scoring system that is more "smooth", without the edge boundaries. As with most stats, the fish score definitely converges to being accurate the more you use it (i.e., the more players you score with it). |
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